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Name: The name of the module to display in the Module Activation and Library windows.Ĭategory: The name of the module category to display under in the Library window.Īuthor: The name of the module author to display in the Module Activation window. The thumbnail files for the provided modules are 75x86 pixels. Thumbnail: The name of an image file to associate with the module.
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One of the best practices for this feature is to create a campaign specifically for each module, so that it can be updated at a later date and re-exported.Ī summary of the fields in the module export window:įile name: The name to give the module file when stored on disk. To bring up the Export window, click the Export button in the Module Activation window, or type /export in the chat entry box. The GM can create a module of campaign data based on the contents of the current campaign. Attempts to load will generate a notice on the GM chat window.īlock: This module is not visible to the players, and can not be loaded by players.Īllow: This module is visible to the players, and can be loaded by the players if desired. Undefined: This module is visible to the players, but can not be loaded by players. To set a module access state, the GM can drag one of the module access buttons (Block or Allow) at the bottom of the module activation window onto a module entry. By default, the module access for a given module is either blocked or undefined (depending on the module creator). The GM has complete control of which modules can be accessed by players of their campaign. Reference data is usually accessible via the Library window.
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When module data is loaded, the data usually appears in these locations:Ĭampaign data (Stories, NPCs, Encounters, Items, Parcels) are usually stored in separate tabs located at the bottom of each of the campaign data windows accessible via the tabletop sidebar.Ĭalendar data is accessible via the Calendars window when selecting a calendar When module tokens are loaded, a separate bag will appear in the Tokens window with the name of the module, and contain any tokens loaded from the module.